
Īs the world drew its last dying breath, refugees by the tens of thousands began to flow like a river towards the Empire, the last bastion of defiance against the doom that sought to destroy them all. In the course of this conflict, two ancient secrets were revealed: one saved their kingdom from utter destruction, and the other revealed a truth that shattered their nation, their people, and their very faith. Upon the western shores of the Old World, the kingdom of Bretonnia was torn to ruin as a civil war engulfed the once proud knights of this feudal realm.

Entire cities were lost as the Skaven once more invaded in order to begin their Great Ascendancy and summon forth their foul deity, the Horned Rat, to usher in the downfall of the surface world. In the southern realms of Tilea and Estalia, the mortals of those distant, fractious realms were beset by nightmarish hordes of ratmen from the depths of the world below.

Everywhere one looks, all of Mankind is beset by evil forces, both old and new. īut it is upon the Human realms of the Old World that the fate of this world truly lies. Soon, artefacts of old were rediscovered, and the Dwarfs stood ready to summon forth the Ancestor Gods themselves into this world, as they hope to bring about a new Golden Age for their people. They saw the volcanic fires spew forth from the Mountains of Mourn, resulting in the call for massive military mobilisation on a scale not seen since the time of the Great Catastrophe. Įven the Dwarfs, stout allies of the Empire and Sigmar's people, felt this encroaching doom. Soon, the infighting that had plagued their long and arduous history vanished, and an overwhelming urge to combine under one banner united the Greenskin race like never before for the coming world-ending conflict. However, a sudden urge soon captured the simple minds of their savage race as they felt something big brewing in the north. The Greenskins have always thrived on war, always fighting each other as much as any other foe. In the east, the prospect of battle brought about by the end of the world stirred the Greenskins into a frenzy. Re-emerging from the bowels of the earth, the hordes of the Skaven's Clan Pestilens and all the temple-cities of the Lizardmen fought in one final apocalyptic war that ended in total annihilation. įarther to the south-west, within the distant lands of Lustria in the New World, the massive jungle-realm of the Lizardmen empire, a new and deadly conflict was reignited after centuries of peace. With their beloved Everqueen gone and their proud Phoenix King dead, a young Asur prince, Tyrion, rose through the ranks to lead his people through this time of conflict, setting up a chain of events that forever tore that mighty kingdom apart. A mist of dreadful power swept across the High Elves' beautiful land, summoning forth Daemons and other foul things from the very bowels of Chaos itself. īut even within the lands of Malekith's birth, the island-continent of Ulthuan was engulfed in a time of peril and tragedy. Yet for all their pride and glamour they inevitably failed, for their king, Malekith, abandoned them to enact one final gamble to reclaim his birthright as Phoenix King of Ulthuan. In response, legions of Dark Elven warriors were roused to the warpath, holding out against the blood-crazed hordes that assailed their very gates. To the west, in the distant lands of Naggaroth, the followers of Khorne descended southwards with black banners high, hell-bent on leaving nothing but ruin and destruction in their wake. As the world endured its final, agonising demise, the mortal races of the Old World fought to the very last against the encroaching darkness which sought to consume them all. The comet's coming signalled the coronation of the thirteenth and final Everchosen of Chaos Undivided: Archaon - called the "Three-Eyed King," the "Lord of the End Times," and the "Herald of the Apocalypse" - and his bid to bring destruction upon the Human realms of the Old World.

It was heralded by the arrival of the Twin-Tailed Comet, both an omen of hope and one of destruction. I didn't play the tabletop so welcome any suggestions.Birth of the Mortal Realms The End Times (2519-2528 IC) was the great cataclysmic apocalypse that had been long predicted to bring about the end of the Known World. The legendary lords I try to assign better units, and for some knightly orders I represented them as Reiksguard instead of empire knights. Some cases I balanced between playability with something I feel is lore-friendly. After reading thru some stuff online (mostly lexicanum), I came up with these builds for Empire armies.
